Heroes of Time: The Series
"Life is full of choices. I always say, choose the one with the best payoff."
—Captain Zale Murdoch
A fast-paced, treasure-hunting, swashbuckling adventure set in the world of Eliorin....
Captain Murdoch has the chance of a lifetime in his grasp...or is it just a fool's errand?
Zale "the Gale" Murdoch, one of the greatest seafaring merchants in the kingdom of Tuscawny, is at the top of his game. No one has reached the guild's grandmaster status in generations, and he's but one job away, with his biggest rival right on his heels. When a mysterious stranger approaches him with information that will seemingly ensure his success, Zale is tempted. The mission: to retrieve the Grimstone, a mythical artifact obscured by the shadows of history and religious folklore...an object of immeasurable value...if it's real. The journey to find out could cost him more than his reputation and a leisurely retirement. He'll have to battle dark magic on a perilous voyage to the hostile land where the Grimstone is reportedly hidden...a land very few sailors return from alive.
Starlina Murdoch, Zale's estranged daughter, wants nothing to do with the sea. But Jensen, the boy she loves, is a member of her father's crew and determined to make a career as a sailor. As she becomes unexpectedly entangled with her father's voyage, she must find her bearings amongst the crew and decide for herself where her dreams truly lead.
Join Zale, Starlina, Jensen, and the rest of Murdoch's Mates on an epic adventure of daring, danger, and magic in this first installment of the "Heroes of Time" series.
Heroes of Time Legends: Murdoch's Shadow
Captain Zale "the Gale" Murdoch made his choice. Now he must face the consequences.
Following their quest for the mythical Grimstone, Zale, his daughter Starlina, and the entire crew find their home town of Warvonia in a dire state. Once a major sea hub, the harbor is in ruin, covered in life-threatening darkfrost. High Count Vidimir Tefu, Zale's former client, will stop at nothing to restore the full might of Void, what he views as the kingdom's salvation. Ancient forces and sorcery from the Shadow Age itself are rallied against Zale, his crew, and his home.
Meanwhile, as Starlina Murdoch witnesses both her father and her fiance, Jensen fall to the Shadow's devices, she must find strength within herself she never knew existed to take up her father's quest for the Eye of Shi'kha, all the while wondering if she will ever see Jensen or her father again.
Can Zale, Starlina, and the motley crew of Murdoch's Mates recover the darkest, once-concealed powers of Void and Shadow and hope to control them before it's too late?
"Something is brewing.... Something dangerous. There are archaic forces
at work, such as have not been seen for hundreds of years."
Protests fill the streets. Rumors abound of cold fires igniting and people vanishing. Still, citizens try to carry on with life as normal throughout Miskunn, capital city of the kingdom of Tuscawny. Miskunn Vocational University is about to hold Trials for the first term of 3210 P.A., and the professor of historical arcana has taken particular interest in a prospective new student.
Etna Firgate wants to find her mother, who as a child watched her mysteriously disappear.
Kayne Lumenray, who desires to be a knight, finds a strange piece of glowing bark in the woods at the exact spot where Etna's mother vanished.
Etna, as an inventress and blacksmith, finally develops her portal device with the intention of finding her mother. One of her test runs proves successful, and she is sent with Kayne and friends Zigmund and Dania to what appears to be a completely different land. As they become separated by aggressive mercenaries, their every ounce of strength and determination are tested as an ancient war heats up all around them, powers of the ethereal beckon them, and their kingdom's history is called into question...all while discovering the insidious presence that wreaks turmoil in their land, past and present.